DEBUG: Env Var is

Joshua Burke

Title: Beat Bodies

Year: 2024

Medium: Interactive

Type: Personal Project

A study in motion and character design using one rig.

Title: Chickenverse

Year: 2026

Medium: Animation

Type: Personal Project

Pet project about a chicken — a world of chickens.

Title: My Little Friend

Year: 2025

Medium: 3js, 3Dprint

Client: Le Cube Garges, My Little Friend

Physical and virtual presence through 3D design and playful, interactive animation. character design: puffypuffpuff

Title: Sundays

Year: 2021

Client: Sundays

Sterogram for Sundays

To see the hidden 3D image, hold your phone close to your nose and allow your eyes to lose focus (let the image go blurry). Keeping your gaze relaxed, slowly pull the phone away from your face. As the patterns overlap, the 3D shape will snap into view.

Title: The Ordinary

Year: 2024

Medium: 3D model

Type: Personal Project

Surrendering to the ordinary, the ugly, and the beautiful—one step at a time

Title: Cash App Pay

Year: 2022

Client: Cash App

Production: RealGoodStudio

Title: Final Boss

Year: 2021

Medium: 3D Animated Web Shorts

Client: Nickelodeon

Final Boss: Melee battle

Title: Fake

Year: 2023

Medium: Music Video

Client: Liquid State

Creative Direction: karenlkyyy / Matt Felici

Title: Going Dumb

Year: 2021

Medium: Lyric Video

Client: Liquid State

A puppy conquers the claw machine

Title: Ice Spice Visuals

Year: 2022

Medium: Animated Tour Visuals

Client: Ice Spice

Directed by STURDY.

Character Design: Keely Majewski

Title: Killboy Visuals

Year: 2020, 2023

Medium: Visuals

Client: Killboy, Atlantic Records

Title: Combat Systems Prototype

Year: 2024

Medium: (Unreal Engine) Game Demo

Type: Personal Project

A luchador battles a chicken

Title: Kinetics

Year: 2022

Medium: 30 fps

Type: Personal Project

Motion Capture, Marvelous Designer, Simulation

Title: Rick and Morty Crossing

Year: 2021

Medium: Animated Short

Client: adult swim

Director: Daisy Studio

Title: Sandclock

Year: 2023

Medium: Motion Graphics

Client: Sandclock

Director: Lens Media

Title: Brown Planned Giving

Year: 2018

Medium: Motion Graphics, Digital Painting

Client: Brown University

Series of paintings for ‘Planned Giving’ video.

Our dear earth pushes me up as I fall, touching the ground lightly with intention
Animator × 3D & Interactive Developer
Available

Joshua Burke is a 3D animator and interactive developer working across character animation, real-time systems, and motion design. His practice centers on understanding structure—how notation, communication, and organization shape movement—resulting in animations that feel alive.

From concept through execution, he builds character-driven work that navigates technical constraints, software ecosystems, and production pipelines without losing clarity or emotion.

10+ years as lead animator on projects for Nickelodeon, Adult Swim’s Rick and Morty, Cash App, JYP, and Sony Music.

Designing and building interactive systems, including game-based work.

Practice
Joshua Burke
Process / Observation